Real-Time Multiplayer
Join a persistent world with other players. Server-authoritative gameplay ensures fair competition with 10Hz server ticks interpolated to smooth 60fps on your client.
RentEarth drops you into a persistent multiplayer world where every resource matters, every craft counts, and every encounter could be your last. Built on a server-authoritative architecture, your progress is real and your actions have consequences.
Real-Time Multiplayer
Join a persistent world with other players. Server-authoritative gameplay ensures fair competition with 10Hz server ticks interpolated to smooth 60fps on your client.
Deep Crafting System
Harvest resources from the environment—wood from ancient oaks, stone from weathered boulders, herbs from hidden groves. Combine materials to craft tools, weapons, and equipment.
Character Progression
Choose your path as a Knight, Barbarian, Mage, or Rogue. Level up your skills, unlock new abilities, and customize your playstyle to survive the challenges ahead.
Play Anywhere
Experience RentEarth directly in your browser with our Unity WebGL build. No downloads, no installs—jump straight into the action from any device.
The world is rich with materials waiting to be collected. From towering oak trees to scattered boulders, every environment object can be harvested for valuable resources.
Available Resources:
Transform raw materials into powerful tools and equipment. The crafting system rewards preparation and resource management.
Crafting Tiers:
Manage your health, energy, and resources as you explore. Combat is fast-paced and tactical—every swing of your weapon, every dodge, every ability matters.
Core Stats:
Server-Authoritative
All game logic runs on our Rust/Axum server with Rapier3D physics. No client-side cheating—what you see is what everyone sees.
Optimized Networking
Binary Protobuf protocol with delta compression. Only changed data is transmitted, keeping bandwidth low and responsiveness high.
Smart LOD System
Automatic level-of-detail adjustments keep performance smooth even with hundreds of entities. Distant objects use billboards while nearby ones render in full detail.
Reactive Architecture
Built with modern patterns—R3 reactive streams, VContainer dependency injection, and UniTask async operations for butter-smooth gameplay.
Knight
Armored defender with high HP and defensive abilities. Masters of the shield and sword, Knights protect their allies and hold the line.
Barbarian
Raw power incarnate. Barbarians trade defense for devastating offense, overwhelming enemies with furious attacks and unstoppable charges.
Mage
Wielder of arcane forces. Mages command the elements, casting spells that can turn the tide of any battle—but must manage their mana carefully.
Rogue
Shadow and steel. Rogues excel at precision strikes, evasion, and exploiting enemy weaknesses. High skill ceiling, high reward.
RentEarth is built on a modern, battle-tested technology foundation:
Unity + C#
Rust + Axum
Astro + React
Create an Account
Sign up using GitHub, Discord, or Twitch OAuth. Your progress is saved to your account automatically.
Choose Your Class
Select from Knight, Barbarian, Mage, or Rogue. Each class offers a unique playstyle and progression path.
Enter the World
Spawn into a procedurally generated world. Start gathering resources and crafting your first tools.
Survive and Thrive
Explore, harvest, craft, and fight. Team up with others or go solo—the choice is yours.
RentEarth is in active development. Here’s what’s ready and what’s coming:
| Feature | Status | Notes |
|---|---|---|
| Core Game Loop | Complete | Server-authoritative gameplay |
| Resource Harvesting | Complete | Oak, Pine, Stone, Berries, Herbs |
| Basic Crafting | Complete | Tier 0-1 recipes |
| Character Classes | Complete | Knight, Barbarian, Mage, Rogue |
| WebGL Client | Complete | Play in browser |
| Multiplayer Sync | Complete | 10Hz snapshots with interpolation |
| NPC Pathfinding | Complete | A* navigation with waypoints |
| Advanced Crafting | In Progress | Tier 2-3 recipes |
| Combat System | In Progress | Abilities and special attacks |
| World Events | Planned | Dynamic encounters |
| Trading System | Planned | Player-to-player economy |
The earth is not yours to own—only to rent.
Will you survive long enough to pay the price?